Graphics H Download For Dev C

Download required libraries from here

It is a tradition to use Turbo C for graphic in C/CPP. But it's also a pain in the neck. Here we are using Code::Blocks IDE, which will ease out our work.

C graphics using graphics.h functions or WinBGIM (Windows 7) can be used to draw different shapes, display text in different fonts, change colors and many more. Using functions of graphics.h in Turbo C compiler you can make graphics programs, animations, projects, and games. Download the WinBGIm 6.0 library for MingW 5.x.x. Download WinBGIm here. Library built with MingW 5.0.3 and GCC 3.4.5 Headers and library installation: Copy headers winbgim.h, and graphics.h To your MingW #include directory. Copy library libbgi.a to your MingW lib directory. Note: The current version is based on the Nov 2005 updates to the. Aug 19, 2011  Many people uses Turbo c to run c and c programs. More people want to do graphics programs.If they use windows 7 64 bit they may not be able to run Turbo c. Dev C is more user friendly.Here you can see how to run graphics programs in Dev C.

Steps to run graphic code in CodeBlocks

Jul 30, 2014 For the Love of Physics - Walter Lewin - May 16, 2011 - Duration: 1:01:26. Lectures by Walter Lewin. They will make you ♥ Physics. Recommended for you. Download the files listed below. Graphics.h (download to C:Dev-Cppinclude) libbgi.a(download to C:Dev-Cpplib) Once you download the files. Now you have to place into the correct location in Dev-C installation folder. Try to locate include and lib folder under your dev-cpp installation. The graphics.h header file provides access to a simple graphics library that makes it possible to draw lines, rectangles, ovals, arcs, polygons, images, and strings on a graphical window. The second step is initialize the graphics drivers on the computer using initgraph method of graphics.h library.

1. Install Code::Blocks

Make sure you have installed Code::Blocks IDE on your machine. If you don't have this IDE or have any issue with compiler download and install it from here. http://sourceforge.net/projects/codeblocks/files/Binaries/16.01/Windows/codeblocks-16.01mingw-setup.exe

2. Download the required header files

We need few files to be included in the lib folder of Code::Blocks.Download the files from here https://github.com/SagarGaniga/Graphics-Library

3. Include graphics.h and winbgim.h

Dev c++ pagina oficial. Copy and Paste the graphics.h and winbgim.h files into include folder of Code::Blocks directory.

Graphics.h Download For Dev C++

Path: C:Program Files (x86)CodeBlocksMinGWinclude

4. Include libbgi.a

Copy and paste libbgi.a file in the lib folder of Code:Blocks

Path: C:Program Files (x86)CodeBlocksMinGWlib

Graphics.h Download For Dev C++

5. Add Link Libraries in Linker Setting

  • In the Code::Blocks application go to, Settings > Compiler

  • In the Global Compiler setting, click on the Linker Settings

  • In Link Libraries, Add and browse to C:Program Files (x86)CodeBlocksMinGWlib and select libbgi.a.

  • Paste this in the Other Linker Option tab of Linker Settings (i.e. on the right-hand side)

    -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32

  • Save the setting and restart the application

To test the setting copy paste any computer graphics code from

Micheal main modified BGI library for windows application to be used under MinGW.This BGI library is renamed as WinBGIm.Now you can use all the borland specific functions under Dev-C++.

Installation :

  1. Install Dev-C++. I installed from the Version 4.9.9.2 Setup File.
  2. Download graphics.h to the include/ subdirectory of the Dev-C++ directories.
  3. Download libbgia. to the lib/ In order to use the WinBGIm subdirectory of the Dev-C++ directories.

Configuration :
At last you’ve downloaded & installed the WinBGIm,now you have to configure it to use under Dev-C++.You’ve to set some project options in Dev-C++ in order to run WinBGIm references properly.
Follow the steps below to set proper project options for WinBGIm.

1. Go to the “File” menu and select “New”, “Project”,Choose “Empty Project” and make sure “C++ project” is selected.Give your project suitable name and click on “Ok”.

2. Go to “Project” menu and choose “Project Options”.
3. Go to the “Parameters” tab.
4. In the “Linker” field, enter the following text:

Graphics.h Library For Dev C++

-lbgi
-lgdi32
-lcomdlg32
-luuid
-loleaut32
-lole32

5.Click “Ok” to save settings.
Now you’ve done with the configuration for WinBGIm.Please make sure you’ve donw this step properly otherwise compiler will flag error.

Testing & Debugging :

Now let’s write a small program to test how WinBGIm works.Here is the source code for the program.Type it down,save it with .cpp extension and compile and run to see the results.

#include <graphics.h>

#include <iostream>

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using namespace std;

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int main()
{
initwindow(800,600);
circle(200,300,600);
while(!kbhit());
closegraph();
return 0;
}

OUTPUT :